However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting card suits (diamond,.
GametitleEN.arc contains what seems to be an early version of the title screen. It has a temporary logo, reading 'Itadaki Street Wii (temporary)', 'いただき ストリート Wii (仮)', a different background, and a rather more polite 'Press 2' message.title.cmparc contains a placeholder title texture from. The entire file was accidently copied over by the developers when they were copying over the files used for the 'Please wear the Wiimote Wrist Strap' screen from Game Day, which they had access to due to Artoon having been absorbed into Marvelous AQL.Unused Boards30 of the 78 boards in the board layout folder, /param/, go unused.
Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.0-01-debug Standard. Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.2-03-cloverland.
A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!The board loops both left and right; all directions end up going through the Take-A-Break square on the left.Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.otegaru1 Standard. To do:More gems buried in the localization files.Memory Block's Old Rules You can keep choosing blocks untilyou get a Bowser card.Right after Memory Block's rules text (entry 3497 in the localization file) is this text.
In the final game, you can only choose one block and the game ends immediately afterward.Congratulations! You've won allof the prizes! That's the end of your Memory Block.Hope you remember it always!Just after the rest of the Memory Block text (entries 3503 and 3504 in the localization file) is further unused text. Along with these lines of text, the text for picking a Bowser card in Memory Block - unlike all the other cards - does not actually specify what it does, hinting that Memory Block may not have been finished before release.If you choose the right block, you can take away allthe prizes!Located a little further down (entry 3585 in the localization file) is yet another string supporting this theory.Other Oddities You'll have to part with a shop you own in order to make this investment. OK?Entry 2828 in the localization file. The investment screen does not allow you to invest more than your total stocks + ready cash, so this message goes unused.Build Date.
To do:Look at these files from other versions of the game.The root folder has three.txt files.USAbuildtime.txtrevision.txt, tmp.txtOct 13 2011 69buildtime.txt contains, as you'd expect, a build date.